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David Li

GAME DEVELOPMENT

A little about myself...

I'm David, an aspiring game designer and producer. I've been making games since middle school, but finally decided it was what I wanted to do for a living in my third year of college. I'm currently a Senior at the University of Wisconsin-Madison, majoring in Computer Science. 

I am a strong team leader and organizer, and I love collaborating with others who share my passions. I'm interested in creating both digital and analog experiences. I specialize in mechanics and level design, UI, UX, and producer roles, but can also write and produce 2D art.

Tools & Software

Design & Organization

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Asset Creation

Notion

Figma

Illustrator

Photoshop

Aseprite

Game Design Portfolio

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Figure it Sprout

Producer, Level and UI/UX Designer

May - June, 2023

Figure it Sprout is a grid-based puzzle game I created with 3 others over the summer of 2023. I designed the 31 levels, the dozen or so mechanics in the game, and the game's UI interface and overall aesthetics. I also took on the producer role for this project, keeping the team organized and on track with tasks.

This game was showcased at Dreamhack Atlanta 2023 and was sponsored and published by the charity organization Jennifer Ann's Group. An expanded Steam version of the game is in development and will release some time in 2024.

Game Jam
Winner

Still

Producer, Writing and Art

October 19 - 26, 2023

Still is a game we created for a week-long game jam hosted by Respawn Games in Madison. You play as an intergalactic resource inspector tasked with surveying an alien planet by taking pictures with your Polaroid camera.

My main role in this game was the producer. Our team was 7 people, so I ensured we were all on track, our ideas were within scope, and we had the proper narrative and asset lists ready so everyone knew what to do. In addition, I designed and created the art for the Report and Field Notes screens, created the background art for the Landing Site/Plains locale, and wrote the descriptions for the 38 picture subjects.

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Playing for Real

Student Organization, Leadership

October, 2022 - Ongoing 

The Playing for Real Creation Team is a student organization I have been leading since the Spring Semester of 2023. We give members authentic game design experience by working on team projects throughout the semester and doing group portfolio reviews and networking workshops. I work closely with the game design professors at UW Madison and Stuart Lipson, author of The Working Smarter Guide, to teach our members industry-standard game design and networking skills.

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Mutts & Bolts Kitchen

Producer, UI and Mechanics Designer

September - December 2023

Mutts & Bolts Kitchen is an alignment-type game I produced and designed for in my Game Design 2 class. As the producer, I set deadlines for my 4 person team, created and maintained an Asset List, and decided on overall aesthetic and gameplay direction. I also designed the UI's layout and aesthetics. 

Solo & Small Projects

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